Wizard Cleaning Sim - GGJ 2025

This is the tower, I was responsible for texturing these models.

This is the tower, I was responsible for texturing these models.

These are some of the assets I modeled and textured.

These are some of the assets I modeled and textured.

Here you can see the models I created in game.

Here you can see the models I created in game.

These are the characters in the game. We only ended up using the scrub brush due to time.

These are the characters in the game. We only ended up using the scrub brush due to time.

Here are a few animations for

Here are a few animations for

This is how I created the got ray effect in this scene. The following images are other VFX elements.

This is how I created the got ray effect in this scene. The following images are other VFX elements.

This is the simple shader I created to give a flickering effect to the fire and add more movement in the scene.

This is the simple shader I created to give a flickering effect to the fire and add more movement in the scene.

These are UI elements that I created.

These are UI elements that I created.

This project was created by a team of 4. We took on this project for the Global Game Jam 2025 and we spend about 1 week on it. We are super proud of how it turned out and we are continuing to develop the game.

You can play it here : https://sarahmalcom.itch.io/wizard-cleaning-sim

Sarah Malcom - me (3D/2D art)
Chelsea Whitmore - 3D/2D art
Elliot Wenzel - Animation/programming
Dotun Oseni-Adegbite - UI programming

For more information on what I did exactly please go to this link:
https://sarahmalcom.artstation.com/pages/wizardcleaningsimggj