I am an environment artists who has worked on Meta Horizon Worlds, Bugsnax: Isle of BIGsnax, and Kena: Bridge of Spirits.
Graduate of Gnomon - School of VFX, Games, and Animation in 2021
Working with Meta Internal teams to push the limits of VR technology in Unity and proprietary software development.
Horizon Worlds (VR) - 3D environment art, VFX for emotes using PopcornFX, illustration, working with outsourcing studios
Internal Development - 3D environment art, lighting in Unity
Created and edited environment assets and props for Bugsnax: Isle of BIGsnax DLC on XBox, Switch, PS4/5, iOS, and PC.
Used a spec/gloss workflow in their proprietary engine.
Made 2D concept and final art for Bugsnax in game, on social media, and promotional material for Steam.
Researched and implemented UE5 for the small published project: IndependANT, available on Steam.
Collaborated with the art team to establish new workflows for modeling, texture export, UV, and material creation.
Documented UE5 best practices and further reading for the team’s benefit.
Developed the art style of IndependANT by gathering references with real world examples and realizing assets from concept to implementation.
Assisted colleagues in adopting new software.
Expanted VFX and UI workflows.
Transitioned from intern to environment artist on Kena: Bridge of Spirits (PC, XBox, PS4/5)
Modeled and textured hero props and foliage based on concept art.
Created 3D props, including hats for rot characters..
Applied set dressing in Unreal Engine 4.
Optimized workflows for increased efficiency and quality.
Collaborated in a tight-knit team using Perforce version control.
I maintained an online lab for senior level students and provided help when needed.
Managed inventory, produced quality artwork on time and worked with customers to deliver artwork they would love, applied permanent tattoos, and acquired necessary licenses.