Sarah Malcom
Sarah Malcom
3D Art Generalist
Sacramento, United States

I am an environment artists who has worked on Meta Horizon Worlds, Bugsnax: Isle of BIGsnax, and Kena: Bridge of Spirits.

Graduate of Gnomon - School of VFX, Games, and Animation in 2021

Resume PDF

Skills

3D ModelingDigital PaintingTexturingPBR TexturingEnvironment artorganizationManagmentmanagmentConcept ArtSylized Texturing

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer
PopcornFx
PopcornFx

Reel

Experience

  • 3D Artist II at TEKsystems at Meta
    Sacramento, US
    November 2023 - Present

    Working with Meta Internal teams to push the limits of VR technology in Unity and proprietary software development.

    Horizon Worlds (VR) - 3D environment art, VFX for emotes using PopcornFX, illustration, working with outsourcing studios

    Internal Development - 3D environment art, lighting in Unity

  • Environment Artist at Young Horses
    Chicago, United States of America
    November 2021 - January 2023

    Created and edited environment assets and props for Bugsnax: Isle of BIGsnax DLC on XBox, Switch, PS4/5, iOS, and PC.

    Used a spec/gloss workflow in their proprietary engine.

    Made 2D concept and final art for Bugsnax in game, on social media, and promotional material for Steam.

    Researched and implemented UE5 for the small published project: IndependANT, available on Steam.

    Collaborated with the art team to establish new workflows for modeling, texture export, UV, and material creation.

    Documented UE5 best practices and further reading for the team’s benefit.

    Developed the art style of IndependANT by gathering references with real world examples and realizing assets from concept to implementation.

    Assisted colleagues in adopting new software.

    Expanted VFX and UI workflows.

  • Environment Artist at Ember Lab
    Orange, United States of America
    January 2020 - December 2020

    Transitioned from intern to environment artist on Kena: Bridge of Spirits (PC, XBox, PS4/5)

    Modeled and textured hero props and foliage based on concept art.

    Created 3D props, including hats for rot characters..

    Applied set dressing in Unreal Engine 4.

    Optimized workflows for increased efficiency and quality.

    Collaborated in a tight-knit team using Perforce version control.

  • Teacher Assistant at Gnomon
    Los Angeles, United States of America
    April 2021 - June 2021

    I maintained an online lab for senior level students and provided help when needed.

  • Tattoo Artist at Self Employed
    United States of America
    January 2014 - January 2019

    Managed inventory, produced quality artwork on time and worked with customers to deliver artwork they would love, applied permanent tattoos, and acquired necessary licenses.