All of these hats were created from start to finish, modeled, sculpted, and textured. Some were created from concept, styled of off a photo, or created with my own design, like the cake and dear hats.
In this clip, I created the butterfly hat and ladybug hats from models to textures. I also made the low poly models of the mushroom hat, sunflower hat, and pumpkin hat. The textures were done by Julian Vermeulen.
These are some hat models I created for Kena: Bridge of Spirits as an intern on the project. The cake and deer hats were of my own designs and concepts. All of the hats were super fun to make and I'm ecstatic to see the excitement from fans about the hats and my first game.
I worked on so many other things during my time at Ember Lab from foliage to large environment pieces and props. I can't wait to show all of it when the game releases in August.